Goblin & Ghost
"Since the mines collapsed, Ghost had been stuck for over a century. It was only when Goblin made their journey to the exit of the mines that their faithful encounter offered a chance of escape."
Help Goblin and Ghost help each other on their journey to the world outside the caves, and use their different characteristics and strengths to your advantage!
-= Notice =-
This game was made during the micro-jam game jam, and is thus unfortunately quite short, with a play time of around 5 minutes. However! If the game were to sale 10 copies or more, more content will be added, such as levels and features :) and if you decide to by the game, you'll also get our most sincere appreciation <3
-= Credits =-
- Code: apsill, Lopano
- Art: apsill
- Music: apsill
- Level Layout: apsill
- Level Details: apsill, Lopano
- Sound Effects: apsill, kenney.nl
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Tallbo Studios |
Genre | Platformer |
Made with | Godot |
Tags | 2D, Godot, Indie, Pixel Art, Singleplayer |
Comments
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Although I'm a bit late, I really enjoyed the game, its pretty fun. Keep it up!
Great game, nice style, good,chill music. Stopped my rating session in an effort to beat the game! (Did not succed yet, but hey). Really cool game!
Thank you for checking it out! The ending has a conclusion to the story if your interested in that :)
Now I HAVE to find out ^^ Thank you!
This feels so good! (except just i expected arrow keys to work as well)
I like look of the cave and ghost.
The idea is cute :)
Thank you for playing! I completely forgot about the arrow keys :P
I'm going to chime in here on the controls as well. I agree the arrow keys should have been an option, but there's a more subtle issue with the controls. The hand/hands (depending on how you play it) have mixed "responsibilities" that make it more awkward than it should be to coordinate. With the WASD/E/Space controls you're either using one hand, where that one hand is doing _everything_, or you're using two hands where one hand is handling movement and switch, and the other hand is managing (optionally) jump and place. I'd have to go read the research in more detail, but I believe this adds cognitive overhead to the control scheme. Also, by doing this it means the "movement" hand has to keep moving off the movement keys (occasionally needing to reach the "switch" key). There's not a lot of inputs required for this game, so it would be easier to be able to leave one hand on "movement" and one hand on "actions". Less travel, and less effort trying to make one hand manage different types of actions.
But other than getting me tripping over my own fingers trying to coordinate the place/switch/jump chains (and often failing by hitting the wrong button at the wrong time), so far so good!
Pretty cool mechanics! I think the ghost block is slightly finicky, but super solid overall! The game feel is really nice!
The ghost block does need some improvements but was difficult to make perfect under the time limit. Thanks for the feedback!
Genuinely cool mechanics, reminds me of those co-op only flash games from when I was young. Instant classic energy.
I appreciate it! :D
this is awesome, defintely winning the competetion, could be better if there was a walking animation and the goblin was cuter, also the block sometimes phases into walls, if it was a grid system that alligned with the tileset then maybe it would be better, regardless very well made.
Thanks for playing!
The waling animation was difficult on such a low resolution. A cuter Goblin is a good idea tho :)
beautiful art, good choice of colors, good controls and mechanics and nice story
10/10
Thank you, very appreciated! :)
I look forward to your next game \(@^0^@)/